Systems · Mechanics · Narrative Design · TTRPGs

Game Design

Projects at the intersection of rules and story — where a single design decision ripples outward and changes how players feel.

Digital In Progress
Project Title Here
A description of your game or design project — what it is, what problem it solves, your role, and what makes it interesting from a design perspective. What choices did you make and why?
Unity Narrative Design Prototyping
TTRPG Complete
TTRPG System or Campaign Title
A homebrew system, campaign setting, or ruleset you designed or contributed to. What were the design goals? How does it play differently from existing systems? What mechanical problem were you solving?
Homebrew Rules World-Building Playtested
Narrative Complete
Narrative System or Story Structure
A designed narrative framework — a branching story structure, a collaborative RP system, arc-planning methodology, or similar. What were you trying to enable players or readers to feel?
Branching Narrative Player Agency Arc Design
System Design Concept
Mechanic or System Concept
A game mechanic you designed and documented — even if not yet fully implemented. Concept work and design documentation are valuable portfolio pieces. What is the mechanic? What feeling does it create?
GDD Figma Rapid Prototyping
Collaborative Ongoing
Collaborative World / Server Design
The structural design behind a collaborative roleplay server or shared world — how you organized factions, power systems, canon management, or onboarding. Design thinking applied to community storytelling.
Community Design World Rules Discord
Game Jam Complete
Game Jam Entry Title
A game made under constraint — time, theme, or tools. Game jam entries are excellent portfolio pieces because they show prioritization, creativity under pressure, and scope management.
48hr Jam itch.io Twine / Unity