Digital
In Progress
Project Title Here
A description of your game or design project — what it is, what problem it solves, your role, and what makes it interesting from a design perspective. What choices did you make and why?
Unity
Narrative Design
Prototyping
TTRPG
Complete
TTRPG System or Campaign Title
A homebrew system, campaign setting, or ruleset you designed or contributed to. What were the design goals? How does it play differently from existing systems? What mechanical problem were you solving?
Homebrew Rules
World-Building
Playtested
Narrative
Complete
Narrative System or Story Structure
A designed narrative framework — a branching story structure, a collaborative RP system, arc-planning methodology, or similar. What were you trying to enable players or readers to feel?
Branching Narrative
Player Agency
Arc Design
System Design
Concept
Mechanic or System Concept
A game mechanic you designed and documented — even if not yet fully implemented. Concept work and design documentation are valuable portfolio pieces. What is the mechanic? What feeling does it create?
GDD
Figma
Rapid Prototyping
Collaborative
Ongoing
Collaborative World / Server Design
The structural design behind a collaborative roleplay server or shared world — how you organized factions, power systems, canon management, or onboarding. Design thinking applied to community storytelling.
Community Design
World Rules
Discord
Game Jam
Complete
Game Jam Entry Title
A game made under constraint — time, theme, or tools. Game jam entries are excellent portfolio pieces because they show prioritization, creativity under pressure, and scope management.
48hr Jam
itch.io
Twine / Unity